AI Insights · Timothy · January 2021
Top 5 Waifu Games Surge in UK: Q4 2020 Insights
The last quarter of 2020 saw significant activity for top Waifu-themed games in the UK. Sensor Tower provides a look into the downloads, revenue, and user engagement for these beloved titles.
A Glimpse at Waifu Game Dynamics in Q4 2020
The end of 2020 was an eventful period for Waifu games in the United Kingdom, with various titles showcasing interesting trends in user engagement and financial performance. Here, we reveal the key insights into these games, with data sourced from Sensor Tower.
Honkai Impact 3rd - Part 2
Published by miHoYo Limited, this title saw its revenue peak in the week of December 21st at around $11K, with a noticeable trend of increasing revenue towards the end of the quarter. Downloads hit a high of approximately 3.7K in the week starting September 28th, but generally showed a downward trend through Q4. Weekly active users started at around 15.5K and dipped to nearly 11.5K in October, but gradually increased back to over 13K by the end of December.
ILLUSION CONNECT
Released by SuperPrism Technology Co., this game had a remarkable revenue spike in its first weeks post-launch, reaching approximately $25K in the week of November 2nd. Downloads were highest at 7.7K in the week of October 26th, shortly after release. Active users reached a peak of 7.3K in the week of November 2nd, but there was a noticeable decline to about 2.9K by the year's end.
Sword Master Story
SuperPlanet's title did not generate revenue until the week of October 5th, starting at around $3K and seeing a peak at $1.4K in the week of December 14th. The game experienced its highest downloads at 3.5K in the week of October 5th, with a steady decrease to just under 400 by the end of December. Active users showed a similar declining pattern from 2.7K in mid-October to around 700 towards the close of the quarter.
Final Fate TD
GAMESWORD CO.'s offering had an initial revenue of $5.5K in the week of September 28th, with a fluctuating pattern throughout the quarter and ending at nearly $3K in the final week of December. Download numbers started at 1.1K and showed a general decline, finishing at 225. Active users hit a high of 1.6K in mid-November but decreased to 1.2K by the end of the quarter.
Azur Lane
YOSTAR LIMITED's popular title exhibited a significant revenue jump to $45K in the final week of December. Downloads remained fairly stable throughout the quarter, with a slight increase to over 500 in the last two weeks of the year. Weekly active users showed minor fluctuations, with a slight increase from around 4K at the start of Q4 to just over 4K by the end.
For a more comprehensive analysis and deeper insights into the performance of these and other mobile applications, Sensor Tower's extensive database remains an invaluable resource.